About the book: Augmented reality (AR) has become part of our everyday lives through social media filters, e-commerce apps, and gaming platforms like Pokémon Go. It’s a tool that allows users to make choices for purposeful communication. This book bridges the gap between personal digital practices and formal pedagogic practices by introducing a pedagogical framework that will empower primary literacy teachers to add the use of AR apps to their literacy teaching toolkit.
About these supplementary resources: Throughout this book, supplementary resources have been provided to readers primarily through the use of QR codes. The tables below outline ACARA content descriptions that were achieved in the units of work described in the book. These tables will be of use to teachers who are interested in creating similar units of work using AR.
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Use the AR app, Metaverse, to create a portal and take your students for a virtual expedition into the forests like the mouse in The Gruffalo written by Julia Donaldson.
Create multiple-choice questions to involve your students in identifying and interpreting the sounds made by characters associated with The Gruffalo.
Experiment with the AR app AR Makr to recreate a scene from The Gruffalo.
Engage your students in an interactive narrative with the use of the AR app Wonderscope (Clio’s Cosmic Quest).
Take your students to the moon with the AR app AR Moon. The AR experience allows students to experience the vastness of space, making it a suitable AR app to learn
about spatiality and knowledge about the moon and an astronaut’s expedition to the moon. This app can be used together with The Darkest Dark written by Chris
Hadfield and Here We Are by Oliver Jeffers.
Use the AR app Thyng to provide your students with a voice about school spaces and let them re-imagine the social functions of school spaces. Such use
develops your students’ understanding that space is socially constructed.
Use the AR app KoKo’s Curse after completing a close study of Mallee Sky written by Jodi Toering. The common theme between the AR app and the book is
sustainability, particularly environmental concerns. The AR app introduces students to multimodal storytelling that encourages them to make personal connection
between the book and their environment, such as the school garden.
Use the AR app Thyng to provide students with opportunities to create scenarios for multimodal storytelling.